ckw-design Skill
前端设计入口。凡是构建或改动任何 Web UI 的外观——组件、页面、仪表盘、落地页、React/Vue/HTML-CSS——都必须使用;用户说"让它好看点"、"修复间距/布局",或提到样式、配色、排版、字体、响应式、打磨、美感时也适用,哪怕没提"设计"二字。加载 design-thinking 确定方向,design-system 负责实现,design-spatial 负责布局,design-philosophy 负责视觉理念或艺术方向。
安装方式:把技能目录放入 ~/.claude/skills/(Claude Code)或在 claude.ai 设置中启用;也可复制右侧安装命令一键添加。
技能指令原文(SKILL.md)
Design (entry)
Use this skill when the user asks to build or style web UIs: components, pages, dashboards, landing pages, React/Vue/HTML-CSS layouts, or any frontend interface. Goal: distinctive, production-grade output that avoids generic AI aesthetics.
Before reporting any design "done": render it and have a separate judge critique the image (not the code, not self-grading) — see design-spatial §1. Blind generation can't see its own collisions; this applies to all design output, not just spatial work.
MANDATORY HORIZONTAL-OVERFLOW GATE — runs before ANY web UI is "done".
Measure document.documentElement.scrollWidth - document.documentElement.clientWidth
at a narrow width (~390px and ~1024px), this turn, and confirm it's 0. This
bug is invisible at desktop width and re-appears every time a row (header, nav,
toolbar) gains an item, so it ships repeatedly. Default to flex-wrap:wrap on
header/toolbar rows + body{overflow-x:clip}, and **re-measure after adding any
element to a horizontal row.** Full procedure + recurrence cases: design-spatial §4.
If you haven't measured narrow, you are not done — don't claim it.
Sub-skills (load when relevant)
- design-thinking — Load for every design task. Defines purpose, tone, domain, color world, review bar, and cross-domain lens (cinema, architecture, marketing, UX, automotive, industrial design). See design-thinking/SKILL.md.
- design-system — Load when implementing: tokens, typography, motion, color semantics, backgrounds. Use when building components, pages, or design systems. See design-system/SKILL.md.
- design-spatial — Load when composing layout: explicit grid + 8-point spacing constraints, visual-weight/balance/alignment, and a render-then-critique vision loop. The fix for "spatial understanding is off" — generated layout that's centered mush, misaligned, or breaks at some widths. See design-spatial/SKILL.md.
- design-ux — Load when auditing USABILITY (not just looks): a UI that "feels off"/"sucks to use", is hard to learn, needs an instruction wall, or any interactive tool/editor/app before shipping. Scores the rendered UI against Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge → prioritized fix list. Usability ≠ aesthetics. See design-ux/SKILL.md.
- design-philosophy — Load for high-concept work, campaigns, or when the user asks for a visual philosophy, manifesto, or unmistakable art-like aesthetic. See design-philosophy/SKILL.md.
Visual assets — generate or source
When design-thinking identifies a need for visual assets (logos, icons, hero images, textures, backgrounds):
- Generate → use an image-generation model or API for synthetic/branded assets.
- Source a real/archival one → free stock or archival image search, often cheaper and more authentic than generating.
- Use design-thinking output (tone, domain, color world) to craft prompts / queries.
- Evaluate against the design philosophy, refine, integrate into the build.
LLM-assisted work — always annotate model + cost
When design work involves running an LLM (generative assets, VLM analysis, layout critique, prompt generation, etc.):
- Before running: state which model will be used and the estimated cost (e.g., "gpt-4o-mini · ~$0.005/image" or "FLUX v1 · ~$0.006 per gen").
- After results: annotate the output with the model used, actual cost if different from estimate, and any key params (seed, prompt, settings). Cost goes visible to the user (in the message, contact sheet header, or asset caption), not buried in logs.
- Why: the user is deciding whether the cost-to-quality trade-off is worth it. Unlabeled or hidden costs hide the most important lever. This rule mirrors
media-attribution-rulefor generative assets and extends it to any LLM operation in the design workflow.
Examples:
- "Running gpt-4o-mini layout critique on 8 designs · est. ~$0.04 total" (before).
- Contact sheet header: "FLUX v1 · $0.48 total (6 gen × $0.08)" (after).
- Asset caption: "hero_banner_flux-dev_seed3891.jpg" (seeds enable reproducibility).
- Uncertainty slider result: "VLM triage on 46,978 images · gpt-4o-mini · ~$9.40" (before); "✓ Completed: 12,447 images classified · gpt-4o-mini · $7.62" (after).
Algorithm / model explainers — show the equation, annotate the terms
Whenever a UI surfaces an algorithm or model to the user (an "ⓘ how this works"
panel, a model breakdown, a methods note), **include the actual equation, typeset,
with its key terms annotated** — don't settle for prose. A scorer described only in
words ("ranks by how much of the picked color is present") is unfalsifiable hand-
waving; the formula score = Σ fracᵢ · max(0, 1 − ΔEᵢ/τ) with each term labelled
tells the user exactly what the knob does and builds trust that there's real math
under the hood.
How to apply:
- Render one clean, central equation per algorithm — the "sexy" core, not every
detail. Use proper notation: σ for sigmoid, Σ for sums, ‖·‖ for norms,
superscripts, ΔE, ∇²; a monospace/serif-math block set off from the prose.
- Annotate every symbol immediately below: what
e_x,w,τ,Qeach are,
in one line each. An unlabelled equation is decoration; a labelled one is a spec.
- Keep it dependency-light — styled HTML/Unicode math is fine and works offline; only
reach for KaTeX/MathJax if the expressions genuinely need it.
- State the decision rule alongside the score (e.g. "personal if P ≥ 0.55").
- This composes with the model+cost annotation above: the equation says what it
computes, the model/cost line says what ran it and for how much.
Example (a logistic head):
P(personal │ x) = σ(w·eₓ + b), σ(z) = 1 / (1 + e⁻ᶻ)
• eₓ — the image's 768-d embedding · w, b — weights learned from your labels
· decision: personal if P ≥ 0.55, reference if P ≤ 0.40.
Select-all always has a deselect — no dead-end selections
Any "Select all" affordance MUST be paired with a way to clear the selection —
preferably the same button, label-flipped when everything is already selected
("Select all" ⇄ "Deselect all"). A select-all with no inverse is a trap: the user
over-selects (or hits it by reflex), then has to un-click items one by one, or reload
the page, to get back. The cost is silent — it only bites after they've committed to
the wrong set.
How to apply:
- Toggle the same button (simplest, fewest controls): when all visible items are
selected, the button reads "Deselect all" and clears; otherwise "Select all". One
control, no dead end.
- Or a separate Clear/Deselect shown whenever the selection is non-empty.
- The deselect must reach the same scope the select-all did (all shown, all
filtered, all on this page) — don't let "Select all" grab 500 but "Clear" only
drop the 50 on screen.
- This generalizes: any reversible bulk toggle (select, expand-all, mute-all,
check-all) needs its inverse one tap away. Symmetry of action — see
restraint-rule (don't strand the user mid-task).